I would have taken whatever hand I was dealt. Space was it.
Most of our history in space has been communicated in terms of action - what people do, a chronological list of events which have transpired - as opposed to the human experience of having done those things.
And when I play they know I exist, and it leaves a space when I go.
At the moment I'm doing this space movie, so I'm obsessed with physics and space travel. I know three months down the line it's gone. Then I'll be able to superficially say stuff about space.
I'm glad that it didn't take as long to get Shepard off the ground as it's taken this series. I'd begun to think the Congo would be ahead of us in the space race before Whispering Smith ever got on the air.
Well, I've been a big fan of comic books since I was a little kid. In fact, I used to write and draw my own comic books when I was on the old Lost in Space series.
And of course, I absolutely loved making Lost in Space as a kid.
From the age of four, I was a huge comic fan and still am. When Lost in Space came along it was like being in a huge comic so we jumped at the chance of being part of that project and it proved to be a good choice.
I'm based in London now. I'm renting an apartment, making my own little home. It's great because I am around people all the time and I need my own space to get away from it all.
We shall probably never attain the power of measuring the velocity of nervous action; for we have not the opportunity of comparing its propagation through immense space, as we have in the case of light.
Trees go wandering forth in all directions with every wind, going and coming like ourselves, traveling with us around the sun two million miles a day, and through space heaven knows how fast and far!
At the very least we should be given a bit of credit and a little bit of space, and maybe the media should think we could help them discover why English teams do not win European competitions.
The same contingencies of time and space that force a statesman or soldier to make decisions, impel the historian, though with less urgency, to make up his mind.
To give a character life in a short space of time, it helps if you arrive on screen with a past.
I think about that "empty" space a lot. That emptiness is what allows for something to actually evolve in a natural way. I've had to learn that over the years - because one of the traps of being an artist is to always want to be creating, always wanting to produce.