I'm not saying that more performance wouldn't be better - all these technologies are going to get better - that's the difference between first generation and second generation.
Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!
Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands.
But any big change is more likely to result if there is a disruptive event such as new technologies or platforms that have a surprising effect on market share.
And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time.
We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers.