As a result, we will continue to see more innovation on the Internet and on mobile phones than on consoles.
If you always wanted to wait for something better, you'd never buy anything, right?
I'm not saying that more performance wouldn't be better - all these technologies are going to get better - that's the difference between first generation and second generation.
I can't tell you how important it was for us to be successful in japan.
From day one our next generation system will run all our exsisting software - so that gives us a head start.
Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!
Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands.
But any big change is more likely to result if there is a disruptive event such as new technologies or platforms that have a surprising effect on market share.
None of our competitors have ever made two systems that run the same software.
But we also think that we've got more quite alot more support than any new format has ever had.
We want to make as big a market as we can with our current product.
And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time.
Online console gaming will continue to grow at a healthy pace.
With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.
We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers.