A good scientist is a person with original ideas. A good engineer is a person who makes a design that works with as few original ideas as possible. There are no prima donnas in engineering.
You all know that each title in the Chronicles has a chess theme; that's partly because of the overall design of the Chronicles themselves - the game of chess as an analogue of the game of life.
I had been impressed by the fact that biological systems were based on molecular machines and that we were learning to design and build these sorts of things.
Last year, Congress gave the Department of Defense the authority to design a new civilian personnel system for its employees as part of the defense authorization bill.
The interesting thing is when we design and architect a server, we don't design it for Windows or Linux, we design it for both. We don't really care, as long as we're selling the one the customer wants.
As all human beings are, in my view, creatures of God's design, we must respect all other human beings. That does not mean I have to agree with their choices or agree with their opinions, but indeed I respect them as human beings.
The universe we observe has precisely the properties we should expect if there is, at bottom, no design, no purpose, no evil, no good, nothing but blind, pitiless indifference.
Whenever I design any variant, or when anybody sends me one, I always say if at all possible within the context of the game don't have two home supply centers touching each other.
Being non-commercial is never an ambition. Movies come together at different points for fortuitous reasons. You do them as you get the opportunity, as opposed to doing them when you choose to or design to.
The actual tragedies of life bear no relation to one's preconceived ideas. In the event, one is always bewildered by their simplicity, their grandeur of design, and by that element of the bizarre which seems inherent in them.
By the fourth grade, I graduated to an erector set and spent many happy hours constructing devices of unknown purpose where the main design criterion was to maximize the number of moving parts and overall size.