It's interesting, because in the corporate stuff there's a dichotomy there, depending on the creator. Even what, in essence, may be a very safe corporate approach, there is some stuff that is allowed to be pushed.
Kyle Baker's work is really funny, but it's also got a very clear vision.
Like Godfather, you look at a movie like that, or something that James Gray has directed, a film with minimal or pin lighting as opposed to everything being lit bright and flat, where everything is evident.
Nothing is really media driven or committee driven, so you can actually just produce something.
One of the problems I have with a lot of movies these days is that everything is too well lit. In the world of digital creations there is a tendency to show too much.
So cartooning, for me, is an honorable thing. It's pushing the envelope. It's the truth of something through exaggeration.
So much of Jaws was amazing because the mind filled in what was missing.
So, when the special effects are at the service of the story and draw you into it, that is really the magic.
That was a real learning element for me, because I realized that the more true you are to yourself, the more you will lose people.
There is a whole generation of people who are going to see movies or watch TV who don't want to work.
To me, that's one of the things that I love about doing this stuff. One day I can work on this piece in watercolor, and then work on something else on the computer, or work on something else that's a completely different approach.
People who can pull you in and take you on a journey, as opposed to simply adding flash. Again, that feels very clinical, and I don't respond to that the way I used to.
Do the story in the way it really demands to be done, which may mean using several different styles or only one style; but it's still about respecting the story.
After that I jumped, especially being in art school, to the illustrators.
And that, to me, is the main attraction to comics. It's an avenue to say what you want to say.