What are you? What am I? Those are the questions that constantly persecute and torment me and perhaps also play some part in my art.
Art is creative for the sake of realization, not for amusement... for transfiguration, not for the sake of play.
I love the winning, I can take the losing, but most of all I Love to play.
We are the last remaining country to allow ourselves two breaks in the season. You just have to look at England, Italy and Spain, they play right through the season. We on the other hand take six weeks off in the winter until the end of January, and that is a luxury.
For example, Michael Jordan earns $100million a year but continues to play basketball and remains a modest human being.
I play the way I do because it allows me to come up with the sickest sounds possible. That's the point now isn't it?
I think you have to keep a childlike quality to play music or make a record.
In Japan, you get on the bullet train or the airplane, and I loved the little speeches the stewardesses would do. They even do little speeches before you play gigs.
We play a hip-hop song and suddenly 25 people on the left jump up and put their hands in the air; then you play Lost Cause and they're like, I don't know about this one.
You've achieved success in your field when you don't know whether what you're doing is work or play.
Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary.
A common misperception of me is... that I am a tough, rough northerner, which I suppose I am really. But I'm pretty mild-mannered most of the time. It's the parts that you play I guess. I don't mind it. I'm not a tough guy. I'd like to act as a fair, easy-going, kind man at some point.
I think everybody's got different methods of working which suit the particular individual. Mine is to sort of play the part, and give 100%, to concentrate and focus on it while I'm actually working, but then leave it behind until the next day.
When you have to play a character that seems to be a relatively decent person and seems to be like yourself, I think the trick in that kind of character, so that you don't become a cliche, is to find where their weaknesses are.
Oh, this absolute loneliness and the game - loving to play the game, loving to go and tell stories to men that certainly weren't true, just for the sport of it, just to see how they would react.